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161. SOE ships overpowered - in Player Features and Ideas Discussion [original thread]
By every newbie doing the UDIE thing I mean doing the same by warping SOE ships 200km from enemy cloaked, painting it for assist with a fast long range lock manticore (fit to just lock from 100km) and warping out after sentry blaps. This will be t...
- by The Spod - at 2013.09.27 05:22:00
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162. SOE ships overpowered - in Player Features and Ideas Discussion [original thread]
If you would have ran cloaky warpstabbed dominix camps you'd know these are going to be annoyingly untouchable. These will be popping out 200km from fleets, sniping stuff and warping out with stabs as a precaution before anything gets a bearing on...
- by The Spod - at 2013.09.26 21:02:00
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163. SOE ships overpowered - in Player Features and Ideas Discussion [original thread]
Covops cloak drone assist is a bad idea. You'll have fleets pop out at 100km sniping unpenalized with warpstabs.
- by The Spod - at 2013.09.26 20:43:00
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164. Looking for nullsec PVE - in Alliance and Corporation Recruitment Center [original thread]
I will be sure to check you guys out. Thanks for all the mail offers too, I'll look to joining when I have a spare moment off RL.
- by The Spod - at 2013.09.26 19:54:00
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165. CCP reintroducing the Gold Magate and adding in new Guardian-Vexors through Some... - in EVE General Discussion [original thread]
Ruskarn Andedare wrote: Doc Fury wrote: /adjusts tinfoil. Maybe this is just a clever way to move attention away from how crappy the winter expansion is going to be. What? So if we're all really wound up by this unbelievably stupid i...
- by The Spod - at 2013.09.26 15:14:00
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166. CCP promoting religion ? - in Player Features and Ideas Discussion [original thread]
Orakkus wrote: Alex Zanda wrote: I dont know if this is accidental or deliberate but as an atheist i don't really appreciate looking at it much and i'm sure folks of different religions don't like it much either. As a Christian believer...
- by The Spod - at 2013.09.25 14:28:00
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167. Best Rail PVE BC? - in Ships and Modules [original thread]
Answer to OP would be brutix, 3 magstabs, loads of tracking computers, burst aerator II. Javelin ammo looks quite tempting.
- by The Spod - at 2013.09.25 13:55:00
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168. Target spectrum breaker in PVE - in Ships and Modules [original thread]
By my fast calculation estimating 15-30sec missile travel it could work wonders, IF missile damage breaks on NPC losing lock or if TSB breaks missile target. I think it won't though, but would love a confirmation. Given at MJD range gurista torp...
- by The Spod - at 2013.09.25 08:05:00
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169. Target spectrum breaker in PVE - in Ships and Modules [original thread]
Does it work? I'm clueless but I came across a potential move to test in PVE, namely: MJD to range, use target spectrum breaker to kill NPC locks and cloak. This would be useful for nullsec complexes. Then it occurred to me that it's possible br...
- by The Spod - at 2013.09.24 20:31:00
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170. Actually useful capital sized rigs: post yours, please. - in Ships and Modules [original thread]
Re-iterating on the carrier SMC post: CCC's allow faster cap regen for jump out, as you need relative amount of cap instead of GJ amount. It makes things more convenient in k-space so it's the standard. Wormhole carriers are another ballpark. O...
- by The Spod - at 2013.09.24 19:40:00
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171. Looking for nullsec PVE - in Alliance and Corporation Recruitment Center [original thread]
Hi, I'm looking for a nullsec corp to provide me with simply ratting ground and a place to hang out. I would initially bring two of my characters out for just PVE purposes and could not expect to participate in stretched ops. Basically I log on t...
- by The Spod - at 2013.09.24 12:05:00
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172. HULL tanking - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: The thought occurs to me that this was potentially rather unfair, say two of Ye are engaging in the shamefull activities described above, both hit hull at the same time but one of Ye looses a mwd ( really doesn't matte...
- by The Spod - at 2013.09.23 14:58:00
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173. HULL tanking - in Player Features and Ideas Discussion [original thread]
The radical idea is to make hull tank the biggest and best tank (accomplished by 75% base resists). The reason for this is that the hull phase of a fight is the most interesting by nature: flames, impending death etc. The instant module damage on...
- by The Spod - at 2013.09.23 12:29:00
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174. Tier3 and how they are breaking small-scale combat - in Player Features and Ideas Discussion [original thread]
ABCs are overpowered in a ridiculous fashion. Their speed/agility/scanres is the core of the issue. There is absolutely no reasoning for them to be the machariels of BCs while being the top damage dealers and snipers. They should not have this agi...
- by The Spod - at 2013.09.23 12:14:00
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175. HULL tanking - in Player Features and Ideas Discussion [original thread]
Ralph King-Griffin wrote: It was on the cards for a reason, we also never saw it for a reason. Now the reasoning is hidden and there is no implication whether it's accurate today. Mechanics have changed a lot. Might have been lack of dev ti...
- by The Spod - at 2013.09.23 12:06:00
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176. Navygeddon or nightmare for Sansha plexes? - in Missions & Complexes [original thread]
Andrew Indy wrote: bufnitza calatoare wrote: come winter... paladin. Because a 60sec lock down will do wonders for your low sec survivability . Why would you bastion down? Just blap with pulses and 4 faction smartbombs in f-hub and...
- by The Spod - at 2013.09.23 07:57:00
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177. HULL tanking - in Player Features and Ideas Discussion [original thread]
Hull HP should be much larger ehp wise than other tanks, but module damage makes it bad. For example battleship hull should be 200k ehp standard. Dip into hull and your guns and modules start quickly going boom. Use for nanite repair, more logist...
- by The Spod - at 2013.09.23 07:02:00
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178. HULL tanking - in Player Features and Ideas Discussion [original thread]
Before eve launched hull tanking was a thing, with mechanics in place for seeping damage into modules through low hull. Bring it back. Make hull HP 5-50x of what it is now. Make hull damage punch through into modules, disabling them. I want to t...
- by The Spod - at 2013.09.22 21:13:00
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179. patch 1.1 NPC angel battleships with tiny bit hp left bug?? - in Issues, Workarounds & Localization [original thread]
CCP SoniClover wrote: Nicen Jehr wrote: i suggest ungrouping your weapons, see if that is a workaround CCP SoniClover wrote: This is actually a legacy code where the system for damaging player ships was also used for damaging NPCs, even if...
- by The Spod - at 2013.09.22 21:08:00
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180. pirate ships done in the natural way - in Player Features and Ideas Discussion [original thread]
Drake Doe wrote: Like I said, the difference in speed lowered is close to negligent. If they're less than half as efficient as 90% webs, wouldn't the velocity factor be less than 45%, they're actually 8% less effecient, since the difference in ...
- by The Spod - at 2013.09.21 11:02:00
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